Activision Blizzard Inc SWOT & PESTLE

  • Report

  • ID: 529531
  • 23 Pages
  • August 2023
  • Region: North America
Report Menu

About Activision Blizzard Inc

Activision Blizzard Inc. is an American video game holding company headquartered in Santa Monica, California. The company was originally incorporated in California in 1979 and was reincorporated in Delaware in 1992. In June 2008, Activision Blizzard was founded after the merger of Activision, Inc. and Vivendi Games. The Company currently includes four business units: Activision Publishing, Blizzard Entertainment, King Digital Entertainment, and Activision Blizzard Distribution. The major products produced by Activision Blizzard include Call of Duty, Tony Hawk’s, Spyro, Skylanders & Sekiro through the Activision Studios, StarCraft, Diablo, Heroes of the Storm, World of Warcraft, etc., through Blizzard Entertainment and mobile titles including Candy Crush Saga through King. These titles have been trailblazers, breaking several release records and catapulting Activision as the largest game company in the Americas and Europe in terms of market capitalization and revenue. Based on the 2022 annual reports, platform providers like Sony, Apple, Google, Microsoft, Facebook, Valve or retailers like Best Buy, GameStop, Target, and Walmart also contribute significantly to this gaming giant’s net revenues (approximately 50% of their revenues) in addition to end customers. As of 2023, the company had approximately 13,000 employees.

The USP or Unique Selling Proposition of Activision Blizzard lies in being the world's largest gaming company in the Americas and Europe by market capitalization as of 2023. Activision Blizzard’s mission statement reads “Connecting and engaging the world through epic entertainment – has never been more relevant and important. As we continue to execute our strategy, our investments in our biggest opportunities continue to allow us to provide superior shareholder returns.”

Business Sector

Video Games

Operating Geography

North America, EMEA & Asia-Pacific

Revenue

US $7.5 billion - FY ending 31st December 2022 (Y-O-Y decline of -14%)

US $8.8 billion - FY ending 31st December 2021

SWOT

SWOT Matrix for Activision Blizzard Inc

Strength

Weakness

  1. Broad distribution and reach
  2. Robust product portfolio of leading mobile gaming franchises
  3. Strategic partnerships, mergers, and acquisitions
  4. Digital revenue streams are more recurring and provide relatively higher profit margins
  5. Commitment to Workplace Excellence and Diversity
  1. High dependence on a few products
  2. Reliance on third-party platforms
  3. Seasonality in sales increases the risk
  4. Lawsuits regarding toxic workplace environment
  5. Possible failure in effectively managing growth and business complexity

Opportunity

Threat

  1. Merging with Microsoft enhances competitive edge in tech advancements.
  2. Target expanding gaming markets in Asia.
  3. Capitalize on the growing esports industry
  4. Emergence of platforms like cloud gaming and VR.
  5. Rise of free-to-play games & potential to expand mobile gaming audience
  1. Increasing importance of free-to-play games
  2. Impact of Technological Innovation
  3. High competition in the industry
  4. Piracy is a persistent problem for the gaming industry

Detailed SWOT Analysis of Activision Blizzard Inc

The detailed SWOT analysis for Activision Blizzard Inc is presented below:

Strength

  1. Broad distribution and reach: Many of the products produced by Activision Blizzard contain software that enables them to easily connect with customers directly. This results in ease of communication and marketing directly to the customer through customized advertising and in-game messaging based on consumer preferences and current trends. To establish a strong connection, the company has also indulged in activities like online social networks, other online advertising techniques; participation in cooperative advertising programs; direct response programs, etc. The company also receives support from hardware manufacturers, retailers in connection with their promotional efforts, and producers of consumer products related to a game. The physical merchandise is also available for sale in outlets around the world, through mass market retailers (like Walmart, Target, etc.), discount warehouses game specialty stores, and other stores, or third-party distribution or licensing. In addition to this, most of the products are also available in a digital format, which allows ease of purchase based on the convenience directly on the PC or mobile device. Blizzard Battle.net also offers a distribution platform with communication features, social networking, player matching, digital content delivery, and other similar features designed to allow people to connect irrespective of the games that they are playing on the platform.

  2. Robust product portfolio of leading mobile gaming franchises: The company’s portfolio showcases leading mobile gaming franchises like Candy Crush, e-sports opportunities like Call of Duty League and Overwatch League, and some of the leading PC and console gaming franchises like World of Warcraft, StarCraft, etc. Over time, based on their expertise and success, the company also plans to roll out media integrations across the Activision Blizzard portfolio which will prioritize platforms based on their ability to provide better opportunities for the brand. The company's diverse interactive content portfolio has attracted millions of customers, resulting in a substantial increase in net bookings for FY 2022, compared to the previous year. This growth was primarily driven by a $205 million increase in King net bookings, fueled by higher in-game player purchases within the Candy Crush franchise. Additionally, a $185 million increase in Blizzard net bookings was influenced by the anticipation and success of Diablo Immortal and Overwatch 2. Additionally, the company also partners with companies like Apple, Facebook, Google, Microsoft, Sony, and Valve to serve the purpose of marketing, sales as well and financial gain through licensing fees.

Weakness

This section is available only in the 'Complete Report' on purchase.

Opportunity

This section is available only in the 'Complete Report' on purchase.

Threat

This section is available only in the 'Complete Report' on purchase.

PESTLE

PESTLE Matrix for Activision Blizzard Inc

Political

Economic

  1. Loot box regulations affect game releases in Dutch & and Belgian countries.
  2. Regulatory changes in China may impact business operations.
  1. Impact of fluctuations in foreign currency
  2. Impact on discretionary spending for video games

Social

Technological

  1. Behavioural changes due to video games
  2. Gaming as a cultural force
  3. Video games redefining social spaces
  4. Unions revolutionizing the gaming industry
  5. Workplace initiatives to improve working conditions of women
  1. Opportunities due to emerging innovations
  2. Risk of the emergence of mobile gaming and free-to-play games
  3. Increased awareness of data privacy among consumers

Legal

ENVIRONMENTAL

  1. Risk of inadequate intellectual property laws
  2. Increasing laws for regulating the operating sector
  1. Sustainability priorities to address growing concerns on climate change.
  2. Made significant progress in the green energy adoption

Detailed PESTLE Analysis of Activision Blizzard Inc

The detailed PESTLE analysis for Activision Blizzard Inc is presented below:

POLITICAL

  1. Loot box regulations affect game releases in Dutch & and Belgian countries: The release of Diablo Immortal in Belgium and the Netherlands was terminated due to the countries' regulations on loot boxes. Activision Blizzard, the game's publisher, has cited the operating environments as the reason for this decision. Loot boxes have faced scrutiny in both countries, with authorities arguing that they resemble gambling. As a result, Diablo Immortal is not available on platforms like Battle.net, the Belgian and Netherlands App stores, or Google Play Stores in those countries. These regulations have strongly affected the game's availability impacting customer outreach.

ECONOMIC

This section is available only in the 'Complete Report' on purchase.

SOCIAL

This section is available only in the 'Complete Report' on purchase.

TECHNOLOGICAL

This section is available only in the 'Complete Report' on purchase.

LEGAL

This section is available only in the 'Complete Report' on purchase.

ENVIRONMENTAL

  1. Sustainability priorities to address growing concerns on climate change: The company celebrated Earth Day across its organization, aiming to educate employees about sustainability priorities, engage them through challenges, and inspire sustainable changes in their daily lives. In collaboration with Trees for the Future, the company planted 10,000 trees in Sub-Saharan Africa, providing employment, food, and sustainable agricultural techniques to local farmers. Additionally, the partnership between King and Earthly successfully removed over 8,500 metric tons of carbon, equivalent to eliminating the carbon footprint of more than 34,000 flight hours, through nature-based projects focused on carbon removal and ecosystem restoration.

More Info

Major Competitors

  • Nintendo
  • Electronic Arts
  • Rockstar Games
  • NCSoft

Table of Contents

  • Company Overview
    • 1.1 About the Company
    • 1.2 Business Sector
    • 1.3 Operating Geography
    • 1.4 Revenue
  • SWOT Analysis
    • 2.1 SWOT Table/ SWOT Matrix
    • 2.2 SWOT Overview
    • 2.3 Detailed SWOT Analysis
    • 2.4 Strength, Weakness, Opportunity and Threat
  • PESTLE Analysis
    • 3.1 PESTLE Table/ PESTLE Matrix
    • 3.2 PESTLE Overview
    • 3.3 Detailed PESTLE Analysis
    • 3.4 Political, Economic, Social, Technological, Legal and Environmental
  • Appendix
    • 4.1 Major Competitors
    • 4.2 Business Sectors / Diversification
    • 4.3 References used to prepare this reports
  • Conclusion
    • 5.1 Closing thoughts
    • 5.2 Methodology used to prepare this report
    • 5.3 Copyrights and Disclaimer

    References and Copyright

    Expand all

Why Choose Us?

why us